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Umbraphile Armor - 36 defense, rogue weapons have a chance to create explosions on hit, 27% increased rogue . Empyrean Bubble which homes in weakly on enemies. I checked the code and it looks like this is happening due to the heartofdarkness respawn method in your RoguePlayer.cs. For a better experience, please enable JavaScript in your browser before proceeding. 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits. Enemy hits release more globs. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the. What i've noticed so far is the non-functionality of the hook of discord's teleportation from WeaponOut, the crashes when opening any menu from Luiafk's, the bad interactions with even more modifiers, and it also seems to affect Intrinsics. It deals 60% damage of the projectile that spawned it. Ignores gravity, bounces more violently, and releases streams of slime as it travels. Rogue weapons are weapons belonging to the Rogue class. Releases several homing snails that release homing sparks. It can also be viable and even competitive, but this requires highly specific setups, and there are a lot fewer of these setups compared to other classes; key weapons and accessories furthermore tend to be scattered unevenly through progression. Grants 4 defense and 10% movement speed. This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers. I've very much appreciated the changes that the Rouge class is supposed to do and I'll definitely give this one a try. Releases falling tar projectiles as it travels. Qhy you shouldn't play rogue unless your a masochist This item will only be visible in searches to you, your friends, and admins. Hey everyone! Press J to jump to the feed. What i really want from this mod is to change lucky and precise, the accessory reforges. I still keep it even after moon lord for aoe things. Unlimited buffs is in my opinion, for my playthroughs, almost required. 2. Pierces more enemies and create a larger explosion. It may not display this or other websites correctly. For a better experience, please enable JavaScript in your browser before proceeding. Im a terraria veteran, but Im new to modding. Throws every star in the stack at once, all of which pierce indefinitely. Travels farther and strikes targets twice. I'm more into Cities Skylines now so I'm not sure when I continue developing this. Summons a coin that revolves around the player and steals money from enemies. Sticks to enemies and fire laser in all directions. Because of this, I wanted to try out the rogue class to get a new experience. Splits into six copies and emits a larger, lingering explosion. i'd recommend ignoring stealth during boss fights because the damage a stealth strike does is not enough to balance out the damge you didn't deal because you weren't attacking. You should also visit the calamity wiki for more info on weapons, armor and other stuff. The official subreddit for discussing the Calamity Mod for Terraria. Hello, this is just a normal player from Terraria. Thanks for your mod. do you have a list of damage changes for the weapons? All trademarks are property of their respective owners in the US and other countries. Thankfully, the Calamity mod is very well balanced, so it works most of the time. So the first thing you want to do if you want to play Calamity is download the mod itself.