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200 ShipLevel 3 . e Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. ( ) o The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. + For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". } 1 ReconValue SlotEfficiency > However, multiple sources of armor break with different BuffIDs can stack. + numberof 2251 , 227 . ( FinalDamage + Please enable JavaScript or switch to a supported browser to continue using twitter.com. 100 Reload is the rate at which gun/air raids/torpedoes fire/charge up. # # #"? ) Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. Fighters < = 1674 , 29016 : " - "? +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Tapping it will increase her affinity by 0.1 to 0.3 points. It's a consumable you get from Operation Siren. ) i Weve detected that JavaScript is disabled in this browser. WeaponCoefficient List of Operation Siren Zones - Azur Lane Wiki Precomputed values can be found at List of Ships by Airspace Control Value. SlotEfficiency EnemyDefenseBuff ) = {\displaystyle T=\mathrm {Oxygen} /10}. However, the Threat Level for a stage can only be reduced once it reaches 100% completion. {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25