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The counterspell package in here is also geared towards Maelstrom himself and while using him for value, it would be terrible to lose him it. In most builds, your early plan for Wanderer consists of one thing: Ramp. I recently made a Temur deck that I am disappointed in and I'm looking to change it up a bit. Add to folder Copy. My current list and the one Ill be running for Marchesa is here: https://scryfall.com/@Shadowrulz/decks/88fc58e0-4cb2-428f-8181-15e2705f5a67. I play Maelstrom Wanderer, albeit a very untuned more budget version. Sac Farhaven Elf for RRRR.Cast Wanderer (from lands only), double cascade. Also, he's listed as Tier 2 on the EDH Tier List, but there's no list explaining his competitiveness. Nissa, Vastwood Seer - Putting her down and fetching a forest is nice. Yidris, Maelstrom Wielder: Yidris is also a Maelstrom general, and hes even a combo general, but his focus is much more on storm than anything else. If using DEN + Pali, you simple blink him and recast him from the command zone; if Food Chain, you exile it for mana, and again recast him from the command zone. This site 2023 TappedOut.net, LLC my fault for not including that, Multiplayer. Cards . The Enchantments: The enchantments each play a different role. + More Casual Feedback More Competitive . Cast Maelstrom, hit this, tap 2 extra mana to entwine, fetch up Kiki-Jiki + Deceiver Exarch, DEN + Palinchron, Misthollow (if you have food chain out), Kiki + Eternal Witness (if you have Time Warp/Walk the Aeons in your grave). So, I actually have quite a bit to add in here. This deck leverages combo interactions between a multitude of cards and any card on the battlefield has the potential to explode into a combo win. So you can see how, even with nothing else going on with the board, if youve dropped a few dudes and Food Chain, you can generate some insane value and possibly just win from there. Terms of Use | Selective Memory will also just grab excess lands or ramp spells at a certain point, making sure that all I can draw from that point on is gas or combo. Black gives access to the best tutors and removal in the entire game, and Sidisi herself serves as the combo in the command zone that allows the rest of the deck to do its thing. Save. Drop everything and anything you can to increase your mana count, because your decks singular purpose in life is to drop Wanderer and pray. Not only does it have a respectable body that will stop a fair amount of creatures from coming your way, its also 100% expendable past its ETB ability, which, if youre not hip on reading, will dig you six cards deep into your library if you need it to. In complete honesty, most big, flashy spells have been tested and cut. This list has suffered in being sort of my back burner list, but its also been the deck Ive had put together the longest; probably more than a year at this point. Terms of Use | This card, while it does give your opponent a choice in the matter, can make things very difficult for them, since it causes them to choose which cards you want, and most cards in the deck are highly synergistic. Double cascade.Sac Wanderer for GGGGGGGGG. It is mainly based on the Splinter Twin combo, but it has many different combos in it. The Artifacts: As you can see, the artifacts aren't a large chunk of the deck, and are mostly just the standard ramp package. . I would leave out everything that costs more then the wanderer and include release to the winds, more artifact (fast) mana and palinchron for the dockside extortionist.
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