twine 2 sugarcube array

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Fullscreen API. Opens the dialog. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Removes the specified key, and its associated value, from the story metadata store. Note: AudioTrack API, AudioRunner API, and AudioList API. Does not modify the original. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. The IFID (Interactive Fiction IDentifier) of the story, if any. In SugarCube you can convert them if you need to. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Used to populate the story's menu items in the UI bar (element ID: menu-story). Track event triggered when a fade completes normally. Returns whether the passage with the given title occurred within the story history. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Once the code has been fully executed, the contents of the buffer, if any, will be output. Etc. Gets or sets the track's repeating playback state (default: false). You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. No other characters are allowed. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Registers the passage as an audio passage. It is not a mechanism for moving data between stories. The History API object has been renamed to State and some of its methods have also changed. Does not modify the original. Returns the number of currently registered on-load handlers. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. Then close the dialog box. Note: See the .flat() method for its replacement. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. The list options are populated via <

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