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You can also take EDE with any companion besides Rex who has a terrible perk so just run EDE all the time. Perks you should steer clear of? (New Vegas) : r/Fallout - reddit Notes Advanced Rad Poisoning causes a loss of two points of Endurance and one point of Agility. [26], Its presence has induced widespread mutations in flora and fauna, leading to the emergence of giant versions of regular species. Thank you and enjoy. The only use for this perk is against Cazadores and Radscorpions, both of which have poison and are a bit tougher to kill. Companions told to wait are still counted as active companions. Only take for the funny dialogue options given in Honest Hearts. Highly recommend this perk if you're a "bring the right gun for the right job" kind of player. Last updated 14 January 2023 7:57PM. Just spam vats on their head and if you can't do it accurately just walk closer. +10% damage and +10% V.A.T.S. Eliminates negative effects of consumption and addiction to. You truly are a rad child. A majority of ghouls are little more than shambling corpses, while a minority retain their faculties. Your chance to hit an opponent's legs in V.A.T.S. -Pyromaniac: A perk about burning people but the best use for it is in melee builds because it effects Shishkebabs and the Super Heated Saturnite Fist. remnants power armor) to save a ton of money on repairs. -Heavy Handed: Take this on builds that use low crit dmg melee weapons like 2 step goodbye or Oh Baby!. -Hunter: On crit you do extra dmg to the easiest enemy type in the game as "creature" only counts things like bighorners or molerats. You can't see it, you can't hear it, you can't even smell it. F: Junk Rounds, Friend of the Night, In Shining Armor. Categories Even legendary enemy mutations or the resethealth console command will restore health only up to any limits from radiation poisoning. Fallout: New Vegas +25% damage to robots; can shut down robots by sneaking up on them and deactivating. In V.A.T.S., you do an additional 15% damage when targeting the torso. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Take only if you have nothing better to grab. player.addperk [perk code] - get perk (see table below for codes) player.addspell [perk or aid code] - get perk or aid (see table below for codes) player.setlevel [number] - set level rewardXP [number] - add XP rewardKarma [number] - add Karma addtagskills [number] - add tag skill points modpca [attribute] [number] - increases SPECIAL stats Enemies level with your character in FNV and virtually all builds hit their sweet spot before lv 30 meaning further levels hurt your character as the enemies will scale better than you do. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. The best use for this perk is adding it to your character via console when you want to DPS test or perform various experiments. On top of this, skilled has a bug where the skill boost remains even if the trait is removed (the EXP nerf still gets removed) meaning you can gain the bonuses of skilled up to 3 times in a single playthrough (Character creation, character recreation when leaving goodsprings & OWB auto doc) or just get a free +5 to all skills by taking it initially then removing it in character re-creation. Rad Regeneration | Fallout Wiki | Fandom 18 Best Fallout New Vegas Armors - Heavy, Medium, Light - eXputer.com Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions.
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